A type of funomaly where one thinks one can increase the amount of fun in a game by reducing the amount of unfun or punishing elements. This way of thinking is mostly erroneous because of how complex and possibly convoluted fun actually is
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}