A quick time event. Created and popularized by Yu Suzuki in his game Shenmue. "a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt". ~ wikipedia
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}